Crafting a Game with Guile and Goblins

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Let's Craft a MUD with Guile!

In this stream, we'll try to build the basic game engine logic for the Goblin MUD so that we can have a player start walking around in the game world and interact with objects.

You can find the source code here:

https://codeberg.org/SystemCrafters/goblin-mud

By the end of the stream, we had a mostly-working session management setup so that a new session gets created any time a user visits the page. Sessions are meant to be ephemeral for now, but we may add persistence later.

Enjoyed this stream? Explore our hands-on courses for deeper, structured learning on Guile Scheme and more.

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