Live-Coding a Text Adventure Game in Scheme

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Writing a Text Adventure in Scheme!

  • Use functional style as much as possible
  • Use record types
  • Use an in-memory game world description
  • Take a test-first approach?

Check out the code!

Here's a repository with the state of the code after this stream:

https://codeberg.org/SystemCrafters/grue-hunt/src/commit/244d655abb8019d938b388714e952abc8a80812b

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